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Showing posts from March, 2014

Stencyl and Newgrounds

Since Mochi Media is winding down the services in the end of March, I started to look for alternatives for publishing and spreading my own flash games.

Previously, I have posted couple of games to Kongregate just to test the flow, but there has been only handful of players for each of them (with zero marketing). However, I also posted Explopool to kong for a week ago, and this time there has been enough players to get the ratings visible (2.7 / 5.0 stars at the moment). Clear progress, I would say. :)

I have heard stories about Newgrounds and how demanding the audience is there. So it has been bit frightening choice for the fledgling game developer who is unsure about his own skills. Nevertheless, I decided to make a Newgrounds version of Explopool (with scoreboard and ads), and test how game publishing flow works there.

Basically, integrating Newgrounds API to game made with Stencyl was very easy: Just create game project at Newgrounds and copy the API ID and encryption key to Stenc…

We're done! (Explopool flash game)

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It is somehow rewarding (and also relaxing) to get something finished.

I am happy to tell, that after all that debugging, polishing and problem solving we got "Explopool" flash game ready and released. Game mechanics is not too complex, but still there were challenges to be overcome before we were able to say that this (possibly) works.



The basic idea of the game is simple: place and set a bomb to pool table, wait it to explode, and see how balls are pushed by the shock wave. If ball goes to the pocket, you will receive some points and handful of coins. When coin meter (on the right hand side) is full, you will get one more bomb. There is also possibility to get 2x or 3x points, if you get enough balls to the pockets with one explosion.

There are few special features available to make game more interesting and challenging:
black hole: sucks all balls in certain range to the holecolor match: if this is activated, balls of same color will disappear if they collidemulti bomb: Bomb …

Don't think - publish!

"No matter what you publish, as long as you publish something". I have tried this strategy for a while when learning game development and released several flash games (or equivalent) without much self-criticism. 

There are many hobby game developers who start a project, work passionately on it for some time, and finally dump it to the trashcan or leave to the drawer to wait for better times. And this is repeated over and over again, for every game project. Basically, there is nothing wrong with this approach: sometimes project has to be terminated for some reason. And there is always something to learn from each project, even if it was left unfinished and never shown to anyone else. 

For most game developers the funniest and most interesting parts are concept creation and actual development of the game. Who would not like creating game assets and mechanics, or sketching characters and new worlds? Bug-hunting, game polishing and balancing are also tolerable tasks for most hobby…