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Showing posts with the label crosswalk

Shapecalypse: Cosmic Impact (Android)

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"Shapecalypse: Cosmic Impact" is a fast-paced space battle game with unique twist. Attention and quick reflexes are required to be successful in this galactic war. Features: - Google Play leaderboard - Local highscore will be saved too - Geometrical aliens have 4 different attack styles (will be mixed) - Compelling background music - Easy to learn but hard to master Facitious story: Mankind decided to set up a colony on distant asteroid zone. Unfortunately, that part of the space was already inhabited by geometric alien race. So serious consequences will be expected! (what a surprise) Your task: Your mission is to defend the surface of distant astral body as long as possible. Geometric aliens will send geometrically shaped meteorites to crush the base, and you are the only one between them and rest of the colony. How? Geometrical alien shapes are coming from the sky in different formations. The only way to stop each wave is to catch one of the shapes with ...

Battlecards Android game

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Hello Friends! Now it is time to present you the latest Android game from WestSloth Games . Game is called "Battlecards", and it is a digital version of ancient card game "War". There are several variations of this game, and our version is probably one of the simplest ones. Gameplay is as simple as it can get: The deck is shuffled and divided evenly among the players. On each round both players reveal the top card of their deck, and the player with the higher card takes both of the cards played and moves them to the bottom of his stack. Aces are high, and suits are ignored. If the two cards played are of equal value, then there is a "battle". Both players place the next card of their pile to the table. If topmost cards are still equal, battle continues with another set of cards. Battle will continue as long as either player has higher topmost card than the other one (or player runs out of cards on his/her deck). Winner gets all the cards that were on ...

Del Gibbon's Mad Maths

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Edit 20.5.2020: Del Gibbon's Mad Math was suspended from Google Play Store about one year because of outdated API. However, just about a month ago we uploaded new version created with Unity3D to Play Store. So original Construct2/Crosswalk version does now exist anymore.  Greetings after a long time! This blog has been quiet for a long time and there has been only few updates during this year. I have been extremely busy in my day job, so I have not been able to use enough time for my game development activities. Anyways, during my summer vacation I started two totally new mobile game projects. The first one was released to Google Play couple of days ago, and it is called " Del Gibbon's Mad Maths ". This game is aimed to test and develop player's mental calculation skills. Concept is very simple: the answer is shown on top of the screen, and player has to select two or more numbers that totals are same than the answer shown on screen. There is a time lim...

Crosswalk experiences

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Our first Android game "Swing Rocket Dash" was developed using Construct 2 and the Android native build was done with Crosswalk. As promised in the previous article, I listed some experiences using Crosswalk to build Android application from Construct 2 HTML5 export. There is a great  tutorial for using Crosswalk flow  at Scirra's webpage. However, there are few things I'd like to add: On Build Settings (under Cordova 3.x settings) you have to define App ID field. That is used as package name at Google Play, and it is using reverse domain name notation, e.g.  com.myhost.myappname.  This name is unique for each app, and for "Swing Rocket Dash" we were using com.gamaan.swingrockets (gamaan.com is our own domain).  It is important to increment App Version Code field every time you create new version. Google Play wont't accept you new APK if it has same version number than any previously loaded package of your game You should also check the Plugins...

Status update / going mobile

It's quite long time from my latest blog article, so I try to catch up what has happened lately.  First of all, we got "Dualball" flash game released to both Newgrounds and Kongregate . For some unkonwn reason, this game was extremely hard to get ready and published. And to be honest, there were some planned features we dropped out from the released version. We just had no motivation to implement those. Also, at summertime we planned to have Android version too, but that is not on our plans at the moment. There has been some queries from flash version players for us to create mobile version, but at this point I don't promise anything. Another change has been the slow migration from Stencyl to Construct 2. The reason for this has simply been the HTML5 capability of the latter one. Exported game can be played on almost any platform you can imagine, and the HTML5 output can be converted to some kind of "native" application e.g. for Android, iOS, WP, etc....