Posts

Showing posts with the label gamedevelopment

Hyper-casual Game Development Platform and Prototyping Service

Image
Fourth version of our hyper-casual game development platform is alive! It simplifies and speeds up our game development cycle enabling us to concentrate on game core mechanics. Platform handles boring tasks like scene management, main state machine, Ads and game services integration, and it also takes care of consent dialog and management. Our hyper-casual platform forms up on Unity package that can be imported basically on any Unity3D project at almost any design stage. At the moment package supports Android development only since we have not yet done any development for iOS. Also, Admob is the only supported ad network in current version, but we are planning to add others later.  There are certain steps to be done to get hyper-casual platform to use:  Create new Unity project (or load existing one) Ensure that target platform is "Android" Import hyper-casual package Select which services you want to use: consent, ads, Google Play Game Services Set up selected services We ar...

How Many Downloads? (Real Data Included)

Image
I will now present a realistic summary how "Flamingo Tap Tap Run" Android game did over the first 6 months. For that I created a graph that shows moving 30 days average for new downloads. It should give a good idea how the number of downloads has evolved after the updates. Graph looks great (really steep slope after major update) as long you don't look the scale on the left hand side. But here come the details: First major version of Flamingo game was available on 3rd of September 2019. It had just one flamingo character and there was no use for collected shrimps. This version got around 50 downloads per month, that has been pretty typical for most of our released little games. Second major version with large update was released on 3rd of January 2020. This one had total of 8 playable flamingo characters which player could buy using the collected shrimps. This update increased the number of monthly downloads to 200+ and it can also be seen from the attached graph. ...