Hyper-casual Game Development Platform and Prototyping Service
Fourth version of our hyper-casual game development platform is alive! It simplifies and speeds up our game development cycle enabling us to concentrate on game core mechanics. Platform handles boring tasks like scene management, main state machine, Ads and game services integration, and it also takes care of consent dialog and management.Our hyper-casual platform forms up on Unity package that can be imported basically on any Unity3D project at almost any design stage. At the moment package supports Android development only since we have not yet done any development for iOS. Also, Admob is the only supported ad network in current version, but we are planning to add others later.
There are certain steps to be done to get hyper-casual platform to use:
- Create new Unity project (or load existing one)
- Ensure that target platform is "Android"
- Import hyper-casual package
- Select which services you want to use: consent, ads, Google Play Game Services
- Set up selected services
Example apps in Google Play Store:
This is not fully decided yet, but standard prototype delivery for a customer might include:
- Fully-functional hyper-casual 2D game prototype
- Required scenes: initialization, consent screen, menu screen, game screen (no multiple levels)
- Prototyping/placeholder graphics: simple shapes or characters (no complex animations)
- Basic sound effects like bounce, hit, splash, jump, explode, burn, collect items, etc.
- Basic UI using some publicly available font
- Simple consent screen for Ads or Analytics
- Admob integration: banner, interstitial, rewarded ads
- Google Play Services integration: Leaderboards, achievements, etc.
- Full Unity3D project, including all assets, codes, etc.