Posts

Showing posts with the label logo

New logo for WestSloth Games

Image
The original logo of WestSloth Games was created by me for several years ago. Basically, it was a hanging sloth that was built using voxels. I guess MagicaVoxel was the tool used to create it. In the beginning logo looked pretty ok. But over time it started to look confusing and not so good anymore. So there was a clear need to draw a new logo. But what kind of a logo is good one? Some views can be found for example from this  article concerning logo design : " A good logo is distinctive, appropriate, practical, graphic and simple in form, and it conveys the owner’s intended message.   " So yes, logo must be at least appropriate, practical and simple. Those were the words I thought I understood.  Additionally, there was also a short list of characteristics of good logo: 1. Simple 2. Memorable 3. Timeless 4. Versatile 5. Appropriate So, I tried to follow these guidelines and started drawing with Inkscape. After 30 minutes of fiddling logo looked like this: ...

Voxel art avatar for WestSloth Games

Image
I have been playing for couple of days with a voxel editor called MagicaVoxel. Based on my trials I have found it quite interesting and easy-to-use tool for creating some kind of a 3D pixel art. Naturally, there are plenty of other voxel editors available, but so far this is enough for me.  Today I drafted a new avatar for WestSloth Games , the marketing label for the games I have published: We have now updated WestSloth Games social media profiles with this picture, so I really hope this looks like a sloth... :)  If you are interested so see more voxel art from me, please visit WestSloth Youtube channel . I have created there few videos showing how to draw e.g. Minecraft style pig , or Crossy Road style car   in very quick and easy way.  I have also exported object files from MagicaVoxel to Unity3D just to see that I have full flow up and running. Now I just need to draft a good game idea to make use of voxel art... -Jussi