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New logo for WestSloth Games

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The original logo of WestSloth Games was created by me for several years ago. Basically, it was a hanging sloth that was built using voxels. I guess MagicaVoxel was the tool used to create it. In the beginning logo looked pretty ok. But over time it started to look confusing and not so good anymore. So there was a clear need to draw a new logo. But what kind of a logo is good one? Some views can be found for example from this  article concerning logo design : " A good logo is distinctive, appropriate, practical, graphic and simple in form, and it conveys the owner’s intended message.   " So yes, logo must be at least appropriate, practical and simple. Those were the words I thought I understood.  Additionally, there was also a short list of characteristics of good logo: 1. Simple 2. Memorable 3. Timeless 4. Versatile 5. Appropriate So, I tried to follow these guidelines and started drawing with Inkscape. After 30 minutes of fiddling logo looked like this: ...

Indie Game Marketing Trial

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As you might have noticed, our first Unity3D game "Bananamarine: Endless Submarine Tap Adventure" was released for couple of weeks ago. This time we decided to put some more effort on game marketing than we have done before: We even had a marketing budget of some tens of Euros (or Dollars), instead of the normal flat-zero budget for our previous games. :) Our target for this trial was to get some experience how game visibility and number of downloads could be increased. Our expectations are not too high, but we just want to see if something really can be done to get things going better. First we started testing how easy it is to increase number of followers for Bananamarine Facebook page with paid advertising. After 10 days and less than 10 Euros spent we had over 350 followers. But we must admit that advertising was targeted to very low cost countries. Anyways, now our simple FB page looks more street-credible than before the campaign. :) We also did some "f...