Showing posts from October, 2016

Construct2: Simple 2D Starfield Effect (top-down)

It's been a long time since I was inspired to write a tutorial. But now I am able to provide you one more idea for Construct2 use. There are probably several ways to implement top-down 2D starfield effect in Construct2, but I think this is one of the easiest ones. By using this method, you will need only two particle objects to implement very simple starfield in no time! From events point of view you will need only " on start of layout " event, like this: This example was build for window size of 480x640 pixels, but the layout itself is twice as high (480x1280px). The reason for this is that particle object generates particles from single point only. User can define the size and direction of the cone, but it is not possible to change the width of the creation point. So all generated stars are not moving exactly to the same direction (motion is not parallel). You can get rough idea of layout view from the figure below. To make stars moving as paralle

Flying Dachshund

Do you find dachshunds (sausage dogs, wiener dogs) adorable? If so, then this game is for you ( removed from Google Play Store because of outdated API ): Dogs Games: Flying Dachshund is a simple and funny game for kids. Make dachshund puppy to fly by tapping screen and try to catch as many sausages you can. Your dachshund gets flying energy by eating sausages. Golden sausage fills the energy meter, and flying consumes energy. And if this sounds too easy, bear in mind that evil cats and flying turkeys are trying to stop you. So be careful out there when playing Dogs Games: Flying Dachshund! Features: - Easy to play game mechanics - Energy meter - Give flying dachshund any name you want - Google Play Leaderboard Game was developed using Construct2, and Android conversion was done with Intel XDK (Crosswalk). Game background music is Spazzmatica Polka by Kevin MacLeod ( ). Happy flying with Dogs Games: Flying Dachshund! -Jussi PS. All graphics are dr