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Showing posts with the label unity

New project: "Bananamarine"

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Hi for a long time! Despite the silence WestSloth Games is alive and kickin'. :) I have been working on our next title for couple months, and now it seems that full release can be done within couple of weeks. The name of the game is Bananamarine and currently we have plan to publish it only for Android devices. This will be our first game developed with Unity3D and C#. Player will control small yellow submarine called "Bananamarine". There will be pearls to be collected and mines to be dodged. Also, a mixed selection of very special marine organisms are swimming in this game. If interested, please check attached video from Bananamarine playtest. Basic functionality is working pretty fine and some features are still to be added. All graphics is drawn by me (unfortunately), so please don't mind so-called "coder-art". :) That's all from us at the moment. Be prepared for full launch within June 2017! -Jussi

Unity3D: Convert Seconds to hh:mm:ss Format

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Update 17.8.2021: Replaced obsolete Monodevelop with Visual Studio where applicable.  I have gradually started to use Unity3D for game development. So far I have been doing very small and simple test codes just to learn how certain things should be done with Unity. But now I have an example that might be of interest for other wannabe-Unity3D users, at least those who are struggling with converting seconds to HH:MM:SS format. :) So lets begin with this example. First of all, start Unity3D and create new project. This example uses the console only for outputting result, so project can be either 2D or 3D. Whichever you prefer. Create empty object to your scene ( ctrl+shift+N ), or use pulldown menu ( GameObject->Create Empty ). Select empty object and rename it e.g. to " Timer ". Add new C# script component to empty object and name it as " TimerActions " ( Add Component->New Script->write name and select Csharp as script type ): Open TimerAction...