Unity3D LWRP Shader Graph demo (rolling checker board)
I started getting familiar with Unity render pipeline usage, because I had plans to utilize that in my upcoming game project. As a by-product I recorded a short video how to create a rolling material (or texture) using Unity3D shader graph. Shader graph is a way to build shaders visually by creating and connecting different nodes. I would think it is simple enough even for beginners after you understand how to setup and use it. My shader graph demo recording is available on WestSloth's Youtube channel . There is no speech included, but I hope it gives at least some idea how Unity3D shader graphs can be utilized. I was using Unity 2019.2.13f1 and created a new project with LWRP template, that automatically brings in required packages needed in this demo. Edit: I added another Unity3D shader graph video to Youtube . -Jussi.