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Showing posts with the label hyper-casual

WestSloth Games 2021 wrap-up

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We entered to year 2022 for few days ago, so it is time to check what was achieved during last year.  On 2021 WestSloth Games released total of 4 casual or hyper-casual games: Reaction Training Game Speed Tapping Game Laser Dodger Tower Rescue Hero (still in beta) On top of released games we kept up developing our own hyper-casual development platform on top of Unity3D game engine. It simplifies and speeds up our game development cycle enabling us to concentrate on game mechanics. Platform handles boring tasks like scene management, main state machine, ads and game services integration. Also, it takes care of consent dialog and management nowadays.   In fact, all four games listed above are using some version of platform to implement scene management, main state machine(s) and advertisements. Also, Tower Rescue Hero is also using consent management feature that was introduced in the the 4th version of the platform.  5th version of platform is under planning, and th...

Hyper-casual Game Development Platform and Prototyping Service

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Fourth version of our hyper-casual game development platform is alive! It simplifies and speeds up our game development cycle enabling us to concentrate on game core mechanics. Platform handles boring tasks like scene management, main state machine, Ads and game services integration, and it also takes care of consent dialog and management. Our hyper-casual platform forms up on Unity package that can be imported basically on any Unity3D project at almost any design stage. At the moment package supports Android development only since we have not yet done any development for iOS. Also, Admob is the only supported ad network in current version, but we are planning to add others later.  There are certain steps to be done to get hyper-casual platform to use:  Create new Unity project (or load existing one) Ensure that target platform is "Android" Import hyper-casual package Select which services you want to use: consent, ads, Google Play Game Services Set up selected services We ar...

Going hyper-casual (or die trying)

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For some reason, hyper-casual games seem to be one of the hottest thing in mobile gaming at the moment. Just do some googling and you will notice that they really are trending. This weekend my target was to do fast-paced game development, starting from a concept and resulting to a published game. And goal was achieved, even though there is still lot of room for improvement. Anyways, my coding skills got some practical exercise, what was the purpose of this project. "Rocket to Uranus" is so-called hyper-casual game for Android. It is available at Google Play Store .   Some statistics: - Total of 15 hours of time (3 evenings) - Approx. 400 lines of new C# code written + ~100 lines of re-used code - 10+ art assets drawn with Inkscape - 2 Unity scenes created - Lots of testing, debugging and bug fixing -Jussi