WestSloth Games 2021 wrap-up

We entered to year 2022 for few days ago, so it is time to check what was achieved during last year. 

On 2021 WestSloth Games released total of 4 casual or hyper-casual games:
On top of released games we kept up developing our own hyper-casual development platform on top of Unity3D game engine. It simplifies and speeds up our game development cycle enabling us to concentrate on game mechanics. Platform handles boring tasks like scene management, main state machine, ads and game services integration. Also, it takes care of consent dialog and management nowadays.  

In fact, all four games listed above are using some version of platform to implement scene management, main state machine(s) and advertisements. Also, Tower Rescue Hero is also using consent management feature that was introduced in the the 4th version of the platform. 

5th version of platform is under planning, and that should streamline the usage and configuration for any new game project. 

In addition to the Unity3D projects we delivered one small React.js game project for one of our customers. That was more or less an update for a previous browser based game we created for the same customer, so amount of work was not too large. But project itself was pretty interesting and kept our React and Javascript skills alive.

And what are our plans for 2022? There are now total of 3 game projects/concepts under planning, and it is still too early to say which of them we will be finished next. We have been considering to develop bit more complex game e.g. for PC, but let's see if we have time and resources to do such a move during 2022. 

Game development is not my main job (at least now), so I can use only the time that is left after my day job and other responsibilities. So sometimes things are progressing painfully slowly, even if all our published games have been relatively simple and straight-forward so far. 

Wishing You all prosperous year 2022!
-Jussi

Comments

Popular posts from this blog

Unity3D: Convert Seconds to hh:mm:ss Format

Unity3D mirror using camera and RenderTexture

Construct 2: if-then-elseif-else statement