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Showing posts with the label newgrounds

Game Prototype Testing Area: gamaan.com

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Edit 14.3.2019: gamaan.com website will be discontinued in Autumn 2019, so links pointine there are removed from this article.  Very small percentage of our game ideas are completed and published. Most of projects are suspended (or even killed) during the early phases of game development, and only few are really published in form or another. But what happens to the ones which are not completed? In the past we have just left them to the corner of a hard disk, but now we decided to give them a second change. So we decided to create a site called gamaan.com  that is filled with unpublished game prototypes by   WestSloth Games . We wanted to give wide audience an opportunity to play and test these immature pieces of digital art and provide feedback about them. The maturity level of games varies a lot: some prototypes are in quite finished condition, but some of them can be very rough mechanics trials. We are collecting feedback on some parameters of game. If y...

Android game published!

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I am happy to tell that our first mobile game called "Swing Rocket Dash" was published at Google Play for ten days ago. Since we had no previous experience on creating Android applications, there was all kinds of a problems to be solved along the way. But anyways we got it somehow working. Game was developed using Construct 2, exported as HTML5, and finally built to Android native app using Crosswalk (Intel XDK). I will later provide separate article on this to clarify technical details and issues we met during the process.  Game was also published as HTML5 at Newgrounds . Basically, is was quite easy to make the release: HTML5 export was zipped so that index.html was on top level hierarchy, and zip package was uploaded to Newgrounds. I tried to add Newgrounds HTML5 API to this game, but for some reason it did not work as expected. So there are no medals in the game at the moment. Sorry! :) BTW, Docteur Pi did a video review of HTML5 version and it can be foun...

Status update / going mobile

It's quite long time from my latest blog article, so I try to catch up what has happened lately.  First of all, we got "Dualball" flash game released to both Newgrounds and Kongregate . For some unkonwn reason, this game was extremely hard to get ready and published. And to be honest, there were some planned features we dropped out from the released version. We just had no motivation to implement those. Also, at summertime we planned to have Android version too, but that is not on our plans at the moment. There has been some queries from flash version players for us to create mobile version, but at this point I don't promise anything. Another change has been the slow migration from Stencyl to Construct 2. The reason for this has simply been the HTML5 capability of the latter one. Exported game can be played on almost any platform you can imagine, and the HTML5 output can be converted to some kind of "native" application e.g. for Android, iOS, WP, etc....

"DualBall" released

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This is just to inform, that " DualBall " flash version was released yesterday to Newgrounds (click picture to access the game). Judgment process has already been passed, and users have rated the game to 2.88 stars (out of 5) currently. But it is a bit different story if this was worth all the effort. For some reason, this game has several setbacks during the development process (HDD failure, migrating from Linux environment to Windows, some lack of motivation, lost asset library, etc.). Anyways, we were able to finish and publish this game. We started developing this game somewhere in the beginning of August. I had an obsession to try how two objects could be controlled by turns using just one mouse button (or touch on mobile device). Even if I have not yet released any mobile games, I have spent lot of time thinking the UI for them. Anyways, when you are planning a game for mobile devices, you should keep in mind that controls should be as simple as possible. The...

Turbomole statistics update (part 2)

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I am sharing one more chart showing the daily " Turbomole Trial Run " views over last 61 days. So it's about 2 months since we released this flash game to Newgrounds. Total number of views is at the moment 46082, so there has been in average 755 views per day (source of data: Newgrounds Statistics). The number of daily views has varied between 35 and 3620. I am pretty happy to these figures, because two months ago we were expecting no more than 5000 views in total. Ad revenue has been very modest for "Turbomole". There is just one ad shown before title screen, and that's all. I didn't want to irritate players with large number of ads, so there are no between-scenes ads at all in this game. Also, the eCPM seems to be quite low for flash ads. Pre-roll ads would provide better eCPM, but the number of those has been disappointingly low... What makes the chart interesting is the recovery that has happened couple of times: The number of daily view...

Turbomole statistics update

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Here's the latest chart showing the daily " Turbomole Trial Run " views over last 38 days. Total number of views is at the moment 36105, so there has been in average 950 views per day (source of data: Newgrounds Statistics). Still going strong, although the momentum is gradually slowing down. I decided to publish this game also on Kongregate, because it required very minor modifications. Basically, all I had to do was to remove Newgrounds API stuff and replace them with Kongregate equivalents. Since game was created with Stencyl, it was just matter of removing some blocks and selecting the new ones from the list. Another thing to do was to setup the Kongregate Statistics for the leaderboard implementation. And, of course, you had to remember add the block called "Setup Kongregate API" in the startup scene, to make sure that everything works as expected. BTW, there has not been too many views yet on Kongregate, but at least one comment was already receiv...

Planning and prototyping

It is hard to know without prototyping how game concept would work. So during the past week I have built several prototypes to find out if I have something useful in my mind. This process takes some time, but at least for me it is important to get some kind of a visualization how things work on the screen. Static modeling with paper models, sketch drawing, or even using Lego bricks may also help to visualize game mechanics or rules, but I need to have something more dynamic to see the full picture. At this point, few ideas seem to be better than others, so they probably are worth further development. Although we are planning to move gradually out from flash games, it seems that we will still create at least one new game for that domain. The reason for this is that we know the tool (Stencyl) quite well and we are also familiar publishing flash games through Newgrounds and Kongregate. Publishing games to mobile and/or HTML5 is mostly unknown territory to us, so why not try to sta...

Turbomole released

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Ok. After lots of debugging, fixing, and other hassling we finally got Turbomole Trial Run flash game reproduction published at Newgrounds. Although to-do list was quite short for the day (only 3 items left), it took surprising amount of time to sort everything without breaking anything. The judgement phase was passed quite fast, and during the first 7 hours there were over 300 views. Average rating is currently around 3/5 stars (about the level I was originally expecting). Gameplay seems to be working and major flaws have not been found (yet). Also the level design is quite ok at least from our own perspective. It seems that sounds share opinions, but the current solution is about as good I was able to arrange within this schedule. For background music I was using "Fun in a Bottle" downloaded from Kevin McLeod's " Royalty Free Music " pages. All sound effects were created using the laptop microphone and Audacity software, so there might be some strange ...

Game update: "Turbomole Trial Run"

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As defined in the "roadmap", we decided to make updated versions from our two flash games. Because the plan was made and the work seemed to be quite straightforward, I started evaluating and updating "Turbomole Trial Run"  flash game.  Game was originally created with Stencyl and published using the Mochimedia distribution network. I had no intention to do everything again from the scratch, so I dug out the latest development version from my backup disk and started to explore how game was implemented about half an year ago. I have to admit that my old "code" (i.e. Stencyl blocks) is not too easy to understand, mostly because of the bad "coding" style and missing commment blocks. But anyways I got an idea what I've done before, and started planning the modifications.  First task was to remove Mochimedia API blocks out from the game, and replace them with corresponding Newgrounds stuff (leaderboard mainly). I also started new game pro...

Gamedev plans

First part of my summer vacations is over, and tomorrow it is time go back to work. Luckily, I have still one week vacation left in the beginning of August. :) My game development activities have also been quite minimal for last couple of weeks. However, there is a small exception: I've been discussing with my brother how our gamedev activities should be continued for the rest of the year. And as a part of this process we have tried to sketch a roadmap for upcoming game releases. I work full-time in large telecommunications company and all my game development is done in leisure time, so there is a clear need for some kind of a rough plan to keep things progressing smoothly. First of all, we have a plan to release three html5 games in the next six months: Two smaller ones and one large one. Smaller games are planned to have relatively simple graphics and gameplay, so we are able to finish them ourselves quite smoothly. There are already technology demos up and running for both ...

Soccer Breakthrough

Alhough I've been creating game prototypes with Construct 2 for last couple of months, I decided to do yet one more flash game with Stencyl. I am not too sure what was the original reasoning behind that decision, but anyways the game was published today. "Soccer Breakthrough!" is currently available on  Newgrounds . Game has leaderboard and also medals (or achievements, whatever). Now I just sit and watch how our little game will please gamers. I am also planning to create HTML5 and mobile versions of this game, but before that I will carefully analyze how flash version will do on portals.  My vacation period started yesterday, and for next three weeks I don't have to think about System-On-Chip design at all. So I might have some more time for game development. But now I am having at least one week without any work or game related activities, and try to recover from the stressful last days at work... -Jussi

To mobile, and beyond!

Yes, I am still alive and kicking, although no blog postings or games released for a while. Sometimes it is a good idea to have a little break and take a closer look what you have done recently. After releasing  Explopool , I have mostly been planning and creating different game prototypes. I've also explored various game development environments and engines to get an idea what kind of tools are available. There are plenty of choices, but I have not yet decided which one to try next for releasing a game. Haxeflixel might be a good candidate, but first I have to get better understanding on it. Stencyl 3.0 came available couple of months ago, and I've been gradually migrating to it. Android support has been the main driver for that, because I really want to go mobile at some point and Stencyl is the most familiar development environment for me currently. Since I am running my game development activities over Linux, it's not always so straightforward to switch to a new t...

Stencyl and Newgrounds

Since Mochi Media is winding down the services  in the end of March, I started to look for alternatives for publishing and spreading my own flash games. Previously, I have posted couple of games to Kongregate just to test the flow, but there has been only handful of players for each of them (with zero marketing). However, I also posted Explopool  to kong for a week ago, and this time there has been enough players to get the ratings visible (2.7 / 5.0 stars at the moment). Clear progress, I would say. :) I have heard stories about Newgrounds and how demanding the audience is there. So it has been bit frightening choice for the fledgling game developer who is unsure about his own skills. Nevertheless, I decided to make a Newgrounds version of Explopool (with scoreboard and ads), and test how game publishing flow works there. Basically, integrating Newgrounds API to game made with Stencyl was very easy: Just create game project at Newgrounds and copy the API ID and encry...

We're done! (Explopool flash game)

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It is somehow rewarding (and also relaxing) to get something finished. I am happy to tell, that after all that debugging, polishing and problem solving we got " Explopool " flash game ready and released. Game mechanics is not too complex, but still there were challenges to be overcome before we were able to say that this (possibly) works. The basic idea of the game is simple: place and set a bomb to pool table, wait it to explode, and see how balls are pushed by the shock wave. If ball goes to the pocket, you will receive some points and handful of coins. When coin meter (on the right hand side) is full, you will get one more bomb. There is also possibility to get 2x or 3x points, if you get enough balls to the pockets with one explosion. There are few special features available to make game more interesting and challenging: black hole: sucks all balls in certain range to the hole color match: if this is activated, balls of same color will disappear if they col...