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Showing posts with the label prototype

Introducing Fly Assault! game

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After releasing Battlecards Android game, we started working on a game concept that was invented couple of years ago. At that times, I created quick&dirty prototype for testing basic game mechanics. Also, main characters were also drawn then. But for some reason we did not continue to work on it. The working title of this game has been "Fly Attack". But after some not-so-careful thinking we decived to rename it to "Fly Assault!". At least there are not too many games with same name in Google Play. :) Game itself is very simple and easy to play: There are flies coming from top of the screen and player tries to catch them before flies get in touch to muffins in the bottom of the screen. There are couple of special "weapons" available to boost killing the files: Fly poison and Frog. Please watch attached video clip from Youtube to get understanding of this game: Fly Assault! will be available at Google Play Store in July 2016. -Jussi

Game Prototype Testing Area: gamaan.com

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Edit 14.3.2019: gamaan.com website will be discontinued in Autumn 2019, so links pointine there are removed from this article.  Very small percentage of our game ideas are completed and published. Most of projects are suspended (or even killed) during the early phases of game development, and only few are really published in form or another. But what happens to the ones which are not completed? In the past we have just left them to the corner of a hard disk, but now we decided to give them a second change. So we decided to create a site called gamaan.com  that is filled with unpublished game prototypes by   WestSloth Games . We wanted to give wide audience an opportunity to play and test these immature pieces of digital art and provide feedback about them. The maturity level of games varies a lot: some prototypes are in quite finished condition, but some of them can be very rough mechanics trials. We are collecting feedback on some parameters of game. If y...

Fledgling Gamedev's Guidelines

Here are some general guidelines that should help to get your first gamedev projects proceed, and even completed in a reasonable time. 0. Prepare to sacrifice your time and effort Ok, you have idea for a game. But are you ready to make the effort to implement it? If you want to get your ideas ready, most likely you got to do it yourself. No one else will do it for you. 1. Start with something small and simple.  If your first game project is large and complex, you probably won't finish it. 2. Select an engine that fits to your game.  There is no need to shoot birds with cannon. Try different engines and use the one that fits for your purposes. 3. Create lots of prototypes and small games.   Select the ones that work for further development. Gather experience on suspended and unfinished projects.  4. Test the mechanics in early phase.  Find out if game mechanics is working as soon as you have working prototype. Try to define game's "fun facto...