Unity3D, getting to know the tool
As most of you may know, Unity3D is a kind of "industry standard" game creation tool at the moment. I have the impression that it is versatile, reliable and generally works for people making games. And there seems to be very large and active user base for that. But on the other hand it seems more complex to use than most of the 2D game creation tools I have tried so far. So there might be a little bit higher threshold for starting gamedev activities with Unity than with some simpler development platform. However, My own experience on Unity3D is very limited: I have implemented just few demos for almost two years ago. At that time my gamedev efforts were just starting and I had no clear idea what I was doing. But somehow I managed to get something game-like up and running with Unity. :) So far Stencyl has been my number one tool for developing games. All my released titles have been relatively small and simple, and the target platform has been flash (just to keep things s...