Using Unity3D LWRP and shader graphs in real game
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In enhanced version, rolling checker board texture, swirling sky and obstacle materials are all using shader graphs to create a sense of movement just by tweaking textures. Basically, only objects that are really moved are black obstacles and coins. Everything else stands still. The resulting game is still more or less playable demo, but you can download Ball Twister from Google Play Store: https://play.google.com/store/apps/details?id=com.gamaan.ball.twist
-Jussi
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